As Commodore did with the C64 and C64 GS at the same time, Amstrad tried to enter the video game market with the Amstrad GX4000 console, which was based on the old but popular and successful 8-bit technology from CPC computers.
The Amstrad GX4000 console shared, with minimal differences, the same hardware as the 464 Plus, 6128 Plus computers that were practically an evolution of the previous CPC464 and 6128, with an identical processor and improvements to graphics and audio circuits. Improvements that were especially important in the field of graphics. The CPC Plus and GX4000 had a larger palette of 4,096 colors (from just 27 of the previous CPCs) to meet the standards of the Amiga and Atari ST. While the three graphics modes (160 × 200 with 16 colors, 320 × 200 with 4 colors and 640 × 200 with 2 colors) remained identical, the presence of 32 sprites in hardware level raised the total number of colors displayed simultaneously on the screen to 32 ( 16 for the background graphics, 15 for the sprites and one for the border). Finally, hardware scroll was first supported.
Amstrad's investment in the GX4000 console in an area it didn't know turned out to be too risky and ultimately wrong. 1990 was not 1984 (CPC464 release year). Its technology is now obsolete. Against the SNES and Mega Drive (16-bit) of its time, it was technologically almost equal (Mega Drive) to significantly inferior (SNES). But Amstrad had neither the funds, nor the know-how, nor the capabilities of Nintendo and Sega respectively.
Only a few games on Cartridges have been released, adding frustration to the unfortunate buyers of this system.